eriatic blog (edited july 2022)

by mukustemukuste 20 Dec 2009 17:05

So it turns out has finally gone the way of the dodo at the end of November. It's a shame; I liked their amateur vibe, it had something indie to it. As a result, most of my links were broken, so I've put the most important things up on now. Some minor things are still missing, maybe I'll fix them in the near future if I can find the files again. [read more]

First player-made Triumph map pack

by mukustemukuste 01 Jun 2009 16:32

Good news everyone! Lucas C., probably the biggest fan of this game right now, has gone really crazy with the map editor and has made a pack of 5 new maps for The Triumph of Time. Be warned, these are definitely for the advanced player, but if you've already played the stock levels then you'll probably enjoy these! Just drop them into your levels\custom\ folder. [read more]

Mini-Review for Triumph

by mukustemukuste 29 May 2009 07:31

Uhfgood has posted a mini-review on The Triumph of Time. It amazed me to learn that there are people who aren't able to beat even the first tutorial level. You know you really messed up the tutorial when that happens. It's interesting that some people breezed through the game in one or two hours and craved for even more levels while it doesn't seem to click at all with others. Or maybe it's just that the game doesn't really draw them in, so they don't feel compelled to keep trying. [read more]

Slight fix to Triumph

by mukustemukuste 23 May 2009 02:47

As a helpful email commenter pointed out, the level Schisma may well be impossible as included in version 2.0. I apologize for the inconvenience. I have now dropped that level's target score to 90, so please download the new version if you have trouble with that level: The Triumph of Time, version 2.01. [read more]

The Triumph of Time 2.0 released

by mukustemukuste 21 May 2009 16:52

The Triumph of Time 2.0, the first post-competition version, is out. [read more]

Ludum Dare 14 - The Triumph of Time

by mukustemukuste 15 May 2009 08:31

This is a bit of a late post, but better late than never. [read more]


by mukustemukuste 13 Apr 2009 16:14

Another fabulous TIGSource competition has drawn to a close, the Cockpit Competition, and this time I've managed to submit a finished game again. She's called Vessel-IV, and within you pilot a, um, vessel. I don't want to spoil anything beyond that. [read more]

Stick Men

by mukustemukuste 14 Dec 2008 13:07

Instead of working on Reddenhurst as I promised people to do, I had a completely non-related flash of inspiration Friday evening and came up with a procedural generator for these low-res stick men: [read more]

Reddenhurst tech demo

by mukustemukuste 29 Nov 2008 11:40

So, I didn't really have all that much free time after all in November, what with moving and starting at a new job. Consequently, I didn't get anywhere close to finishing my entry for the Lovecraft Commonplace Book competition over at TIGSource. Still, I'm quite happy with the engine, and the editor is at least okay, so it would be a shame to just drop the thing silently. I had a certain portion of the game's narrative typed out already, so on an all-night hacking session yesterday I put some last-minute finishing touches on the engine and threw in some hastily generated content in order to create a small tech demo. It looks like this: [read more]

Commonplace Book Competition

by mukustemukuste 28 Oct 2008 03:33

Not too long after the Bootleg Demakes competition, there's already a new one at TIGS: the H. P. Lovecraft Commonplace Book competition. I like the writings of HPL a lot and look forward to the results of this one. [read more]

Bootleg Demakes Competition: Votes

by mukustemukuste 02 Oct 2008 17:18

That's it, the voting period for the bootleg demakes compo over at TIGSource is about to end, and I've finally decided on eight entries to give my votes to. We've seen many nice entries, so it was hard to decide on the eight "best" games in the competition; I also found it pretty annoying that I couldn't try out any of the XNA entries, some of them looked really sweet. That said, here are the eight games I finally decided on after much chagrin: [read more]

Source code for HEALTHY WAVE released

by mukustemukuste 08 Sep 2008 15:09

Since the competition is now officially over and the code for HEALTHY WAVE is frozen for the moment, I figured this would be a good time to release the source code. HW, like all my recent game development efforts, was written in D, an excellent young programming language which sets out to clean up many of the warts that C++ has accumulated over the years. It has garbage collection and many other nifty modern language features while still being natively compiled, and even performance is almost up to par with C++. In short, it's a joy to program in, and I find it especially well suited to game development. [read more]


by mukustemukuste 06 Sep 2008 17:05

I've just released version 1.1 of HEALTHY WAVE, which hopefully will be the final version for the competition. Changes over the original 1.0 release: [read more]


by mukustemukuste 02 Sep 2008 17:34

So, I figured a little site of my own might be a nice thing to have. Since I couldn't decide between whether to make a blog or a more traditional site, I did both. That is, I got a Wikidot account, and their Wiki engine surprisingly is powerful enough to also handle a blog pretty well. That's pretty impressive. [read more]

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