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That's it, the voting period for the bootleg demakes compo over at TIGSource is about to end, and I've finally decided on eight entries to give my votes to. We've seen many nice entries, so it was...
Not too long after the Bootleg Demakes competition, there's already a new one at TIGS: the H. P. Lovecraft Commonplace Book competition. I like the writings of HPL a lot and look forward to the...
You may contact me under the gmail.com address which starts with eriatarka84.
Good news everyone! Lucas C., probably the biggest fan of this game right now, has gone really crazy with the map editor and has made a pack of 5 new maps for The Triumph of Time. Be warned, these...
This is a long-term project of mine where I toy with one of my favorite topics: procedural generation. The focus is on landscapes and flora in a 2d side-scrolling environment. One of these days...
Here are some of my finished and work-in-progress games. FINISHED HEALTHY WAVE An AudioSurf demake in Gameboy style, done in less than a week for the Bootleg Demake competition at...
This is a demake of AudioSurf in Gameboy style. I did it in four or five days to enter the Bootleg Demakes Competition at TIGSource. Graphics by UltraJMan of the TIGSource forum. Music kindly...
I've just released version 1.1 of HEALTHY WAVE, which hopefully will be the final version for the competition. Changes over the original 1.0 release: New, faster Turbo ship available. Standard...
So, I figured a little site of my own might be a nice thing to have. Since I couldn't decide between whether to make a blog or a more traditional site, I did both. That is, I got a Wikidot account,...
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This is a bit of a late post, but better late than never. So I actually took out the time to participate in the 14th Ludum Dare 48 hour solo game development competition a few weeks back. It was an...
Uhfgood has posted a mini-review on The Triumph of Time. It amazed me to learn that there are people who aren't able to beat even the first tutorial level. You know you really messed up the...
So, I didn't really have all that much free time after all in November, what with moving and starting at a new job. Consequently, I didn't get anywhere close to finishing my entry for the Lovecraft...
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As a helpful email commenter pointed out, the level Schisma may well be impossible as included in version 2.0. I apologize for the inconvenience. I have now dropped that level's target score to 90,...
Since the competition is now officially over and the code for HEALTHY WAVE is frozen for the moment, I figured this would be a good time to release the source code. HW, like all my recent game...
Instead of working on Reddenhurst as I promised people to do, I had a completely non-related flash of inspiration Friday evening and came up with a procedural generator for these low-res stick...
The Triumph of Time is a realtime puzzle/strategy game about defending space against an advancing cloud of antimatter. The original version of this game was done for the 14th Ludum Dare 48 hour...
The Triumph of Time 2.0, the first post-competition version, is out. Back to blog
Blog Games HEALTHY WAVE Vessel-IV The Triumph of Time Contact
Another fabulous TIGSource competition has drawn to a close, the Cockpit Competition, and this time I've managed to submit a finished game again. She's called Vessel-IV, and within you pilot a, um,...
This is my vaguely game development-related site. You probably want to be reading the blog, as that's where most of the stuff is happening.
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